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Design to Explain Dyslexia

Rhys Griffiths

Stems is an interactive, modular educational game exploring the visualisation of dyslexia through visual stress. Using a slot-together typeface, it recreates aspects of dyslexic reading experiences to shift perspectives and challenge stigma. Accompanying the game is a publication based on primary research into dyslexia and its social perception. The model encourages audiences to engage with language from multiple perspectives.

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Process

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